Gorkamorka DA ROOLZ – Download as PDF File .pdf), Text File .txt) or read online. Gorkamorka:Da Roolz. Author(s), Rick Priestley, Andy Chambers & Gavin Thorpe. Cover Artist, David Gallagher. Illustrator(s), John. Only three books for Gorkamorka were ever released; Da Roolz (rulebook), Da Uvver Book (background fluff, scenarios, and campaign.
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Campaign play mostly revolves around fighting scenarios in which you duke it out with other warbands over valuable resources. A Space Hulk full of Orks crashed upon the desert world of Angelis, and miraculously managed to not kill themselves in the process.
The Gretchin Revolutionary Committee is a classic “horde type” mob, using its cheap troops to swamp the battlefield in bodies; if it weren’t for the very sensible rules dictating that a mob must have enough vehicles to transport them all, and weapons for each mob member, a Rebel Grot mob could number 48 models strongright at the beginning of the campaign.
He now wanders the desert, hiring out his ded killy flyin’ masheen to any orks willing to put up with his need for extensive amounts of fuel and parts.
Diggas are descended from those humans who were exploring the pyramids and the caverns below; taking shelter under the planet’s surface, they survived the holocaust above, but descended into primitivism. Diggas – When the Orks crashed on Angelis there was a human ship, implied to be an Adeptus Mechanicus exploration roklz research vessel in orbit having already landed a mission on the planet.
Though the ork mobs battling over scrap piles are certainly numerous, they aren’t the only orks out there in the desert looking for scrap. Therefore they try to emulate the Ork lifestyle as much as possible. In this, Gorkamorka is more forgiving than Necromunda, as there’s no official rules about members deserting foolz your income is too low; it just means you got no extra currency to spend on anything like upgrading weapons, getting damage repaired, or buying new warband members.
Its selling point is that it was themed as the story of mobs of Orks fighting for survival, entertainment and riches upon the desert world of Angelis. Outlaw Motorcycle Club – Another outlaw Ork gang. Muties are an entirely different breed; they have no rookie fighters, instead having two different kinds of fighter the tough Unk and the fast Snaga and a mandatory specialist in the Keeper a mutie tech-priest.
Freebooterz – Added to the game by an article in the Citadel Journal reprinted in Gubbinzbasically outlaw Orks with a pirate theme.
Orks are the mainstream mob in Gorkamorka, and thusly they are the “average” by which other mobs are checked. Being a particularly greedy soul by ork standards, this suits Nazgrub just fine, as it meant he could focus on the most important thing; finding “Da Big Wun” out there in the desert and becoming the richest damn ork on all of Angelis. All that is known is that Da Krusher roams the wasteland, occasionally fighting alongside other mobs and intimidating or awestriking new mekboyz into patching up his temperamental, ever-complaining cybernetics.
On the upside, their Shamans grant them access to a number of useful tricks and skills, their troops are all cheaper than Orks, and they can also pick up a number of powerful “ancient tech” devices.
Navigation Main page Recent changes Random page Help. Being too close to other orks, especially when they’re fighting, makes Nazgrub’s head hurt, which only tends to alleviate itself in a random but spectacular flare of telekinetic energy.
Besides, the Diggas happily trade technological gear dug out from under the pyramids and scrap they have gathered for good Orky stuff and it’s funny to watch them try and be Orks, so it’s not so bad. But, like all orks, mekboyz have an independent streak, and more importantly, work on Gorkamorka is done pro bono, and so there’s rooolz thriving goroamorka of mekaniks working on their own projects.
Somewhere between a Diggas and Imperial Guard. Addtionally, the faction mechanic actually plays a game role, as it affects what skills you can get. Due to certain little incidents, like the orkish inclination towards factionalism and a civil war that destroyed the miracle machine once they couldn’t decide whether it looked like Gork or Morkthe Orks of Angelis are ruled by their Mekboyz, who are busy working on Gorkamorka – the aforementioned miracle machine – and keep the other Orks distracted by making them fight to gather the most scrap.
Long gorkamorkw in the decade known as the ’90s, there was plans to make a Gorkamorka video game for the Dreamcast. Ads by Project Wonderful!
Who was he before “Da Accident” that required him to be rebuilt into his monstrous new form? If Orks have a weakness at all, it can be said to be their dependence on “oddboyz” to run their mob at full strength; Spannaz keep the vehicles working, Slaverz keep the Grots who give orks a small but vital boost in income generation in line, so if either of these go down, your mob suffers a serious blow.
Da Roolz (Gorkamorka) by Andy Chambers and Rick Priestley
On the plus side, his psychic powers manifest as both precognition, giving you a chance a dictating which scenario you fight against a rival ork or digga mob, and telekinesis, meaning he may randomly fire bolts of powerful destructive energy at people if he gets too close to fighting orks.
Come to think about it, what the zog was “Da Accident” anyway?! Gorkers are dedicated to combat, so all of their mob members can learn Muscle skills, only Spannerz can’t learn Ferocity skills, and all of them bar Yoofs can learn Dakka skills.
Though only Orks, Diggas, Rebel Grots and Muties can be played, each has its own strengths and weaknesses.
Needless to say, as fun as this could be to roilz, few orks wanted him around, and so he struck off into the desert. Morkers are more tech-focused, so they’re smarter but not as killy: Muties are the opposite of Rebel Grots; a small band of elite forces. Divided on religious lines Gorkers vs. This makes his abilities and statline generated randomly each time he appears, although certain aspects are set in stone.
Ironically, they retain more of their Imperial culture than the Diggas do, and as a result, they are dedicated to wiping out all other life on Angelis in hopes of being restored to the power and glory of their ancestors.
Gorkamorka: Da Roolz
The cataclysm of the space hulk’s impact separated the humans into two factions, based on where they were at the time. Only three books for Gorkamorka were ever released; Da Gorkamorks rulebookDa Uvver Book background fluff, scenarios, and campaign runningDigganob expanded fluff, new factions, gorkakorka characters and new missionsalongside a short run of a magazine called “Gubbinz” added scenarios, weapons, gubbbinz for vehicles, tips to build terrain, a new faction, and a scenario to use Necrons.
It should noted that the base of Gorkamorka model are different. Retrieved from ” https: Gorkamorka is one of the Specialist Games set in the Warhammer universe. Chaos in the Old World – Relic.
Working on Gorkamorka is a sacred responsibility that all mekboyz gorkamrka supposed to undertake — after all, whether the thing turns out to be a new Space Hulkor a boarding platform to attract a new hulk, or something else entirely, no ork is getting off of this worthless dustbowl without it!
Aside from deliberately seeking them out, there’s also the option to make a single roll before a battle starts to see if a given special character will show up for that fight; the lower your mob rating compared to your opponents, the better the chance that this will happen.
There was also plans to port the game to Windows, but that also never happened.